欢迎访问考研秘籍考研网!    研究生招生信息网    考博真题下载    考研真题下载    全站文章索引
文章搜索   高级搜索   

 您现在的位置: 考研秘籍考研网 >> 文章中心 >> 考研英语 >> 正文  2010考研英语阅读精读100篇(高分版)

新闻资讯
普通文章 上海市50家单位网上接受咨询和报名
普通文章 北京大学生“就业之家”研究生专场招聘场面火爆
普通文章 厦大女研究生被杀案终审判决 凶手被判死刑
普通文章 广东八校网上试点考研报名将开始
普通文章 2004年硕士北京招生单位报名点一览
普通文章 洛阳高新区21名硕士研究生被聘为中层领导
普通文章 浙江省硕士研究生报名从下周一开始
普通文章 2004年上海考区网上报名时间安排表
普通文章 广东:研究生入学考试2003年起重大调整
普通文章 2004年全国研招上海考区报名点一览表
调剂信息
普通文章 宁夏大学04年硕士研究生调剂信息
普通文章 大连铁道学院04年硕士接收调剂生源基本原则
普通文章 吉林大学建设工程学院04年研究生调剂信息
普通文章 温州师范学院(温州大学筹)05研究生调剂信息
普通文章 佳木斯大学04年考研调剂信息
普通文章 沈阳建筑工程学院04年研究生调剂信息
普通文章 天津师范大学政治与行政学院05年硕士调剂需求
普通文章 第二志愿考研调剂程序答疑
普通文章 上海大学04年研究生招收统考生调剂信息
普通文章 广西大学04年硕士研究生调剂信息

友情提示:本站提供全国400多所高等院校招收硕士、博士研究生入学考试历年考研真题、考博真题、答案,部分学校更新至2012年,2013年;均提供收费下载。 下载流程: 考研真题 点击“考研试卷””下载; 考博真题 点击“考博试卷库” 下载 

  TEXT ONE

  The bride and groom, a guitar-wielding rock vixen and a muscle-rippling dragon-slayer, make an odd couple—so it is hardly surprising that nobody expected their marriage. But on December 2nd the video-game companies behind “Guitar Hero” and “World of Warcraft”, Activision and Vivendi Games respectively, announced plans for an elaborate merger. Vivendi, a French media group, will pool its games unit, plus $1.7 billion in cash, with Activision; the combined entity will then offer to buy back shares from Activision shareholders, raising Vivendi's stake in the resulting firm to as much as 68%.

  Activision's boss, Bobby Kotick, will remain at the helm of the new company, to be known as Activision Blizzard in recognition of Vivendi's main gaming asset: its subsidiary Blizzard Entertainment, the firm behind “World of Warcraft”, an online swords-and-sorcery game with 9.3m subscribers.The deal was unexpected, but makes excellent strategic sense, says Piers Harding-Rolls of Screen Digest, a consultancy. Activision has long coveted “World of Warcraft”, and Vivendi gets a bigger games division and Activision's talented management team to run it. As well as making sense for both parties, the $18.9 billion deal—the biggest ever in the video-games industry—says a lot about the trends now shaping the business.

  The first is a push into new markets, especially online multiplayer games, which are particularly popular in Asia, and “casual” games that appeal to people who do not regard themselves as gamers. “World of Warcraft” is the world's most popular online subscription-based game and is hugely lucrative. Blizzard will have revenues of $1.1 billion this year and operating profits of $520m. “World of Warcraft” is really “a social network with many entertainment components,” says Mr Kotick.

  Similarly, he argues, “Guitar Hero” and other games that use new kinds of controller, rather than the usual buttons and joysticks, are broadening the appeal of gaming by emphasising its social aspects, since they are easy to pick up and can be played with friends. Social gaming, says Mr Kotick, is “the most powerful trend” building new audiences for the industry. He is clearly excited at the prospect of using Blizzard's expertise to launch an online version of “Guitar Hero” for Asian markets. Online music games such as “Audition Online”, which started in South Korea, are “massive in Asia,” says Mr Harding-Rolls.

  A second trend is media groups' increasing interest in gaming. Vivendi owns Universal Music, one of the “big four” record labels. As the record industry's sales decline, it makes sense to move into gaming, a younger, faster-growing medium with plenty of cross-marketing opportunities. (Activision might raid Universal's back catalogue for material for its music games, for example, which might in turn boost music sales.) Other media groups are going the same way. Last year Viacom, an American media giant, acquired Harmonix, the company that originally created “Guitar Hero”. It has been promoting its new game, “Rock Band”, using its MTV music channel. Viacom has also created online virtual worlds that tie in with several of its television programmes, such as “Laguna Beach” and “Pimp My Ride”. Disney bought Club Penguin, a virtual world for children, in August. And Time Warner is involved in gaming via its Warner Bros Home Entertainment division, which publishes its own titles and last month bought TT Games, the British firm behind the “Lego Star Wars” games.

  1. The merger of these two companies are out of expection because_____

  [A] they aim to design marriage games which sound really weird.

  [B] it is difficult for big companies of two different nations to end up in successful cooperation.

  [C] their games are by no means similar to each other in terms of their styles.

  [D] it would be illegal for them to buy back the shares.

  2. Why Piers Harding-Rolls thinks this marriage has strategic sense?

  [A] Activision has been longing to cooperate with “World of Warcraft”.

  [B] Vivendi could get bigger portion and better management resources from Activision.

  [C] This deal is beneficial to both sides for they can combine their talents to make various games.

  [D] This deal make them become decisive factor of this industry’s trend in the future.

  3. The word “lucrative” (Line 3, Paragraph 3) most probably means_____

  [A] profitable.

  [B] luxurious.

  [C] entertaining.

  [D] populous.

  4. The first trend shaping the industry is _____

  [A] pushing people online to develop their own games.

  [B] building new audiences for the new network of games.

  [C] promoting games with new kinds of controller.

  [D] expanding the reign of traditional games and creating new market.

  5.From the two trends we can infer that_____

  [A] this merger is a great success because it goes along with both trends.

  [B] this deal can strengthen both parties to surpass the other media giants.

  [C] this allied group is powerful enough to shape the industry’s trends.

  [D] it is indeed of strategic sense to have initiate and carry out the merger.

免责声明:本文系转载自网络,如有侵犯,请联系我们立即删除,另:本文仅代表作者个人观点,与本网站无关。其原创性以及文中陈述文字和内容未经本站证实,对本文以及其中全部或者部分内容、文字的真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。

  • 上一篇文章:

  • 下一篇文章:
  • 考博咨询QQ 3455265070 点击这里给我发消息 考研咨询 QQ 3455265070 点击这里给我发消息 邮箱: 3455265070@qq.com
    公司名称:昆山创酷信息科技有限公司 版权所有
    考研秘籍网 版权所有 © kaoyanmiji.com All Rights Reserved
    声明:本网站尊重并保护知识产权,根据《信息网络传播权保护条例》,如果我们转载或引用的作品侵犯了您的权利,请通知我们,我们会及时删除!